The idea is to pummel the mecha repeatedly in order to fill up the meter located beside the mecha's name. Mobile Armors now have a tougher defense and come with a new feature for defeating them called the "Chance Gauge".If the player doesn't want to keep defeating the same opponents over and over again, it might be in their best interest to take the ace down. This time, when the enemy pilot who is the "final boss" of the stage appears, the action on the map will momentarily pause to emphasize their arrival on the field. ![]() Depending on how the player chooses to play the stage, it may make it deliberately harder or change their current mission entirely. When the forces gauge drops to zero, the player may experience a sudden change in the battle's behavior. They can gradually regenerate purple marked health unless they are shot down. When a unit takes damage with the forces gauge still filled, there is a chance they may regenerate health from hits. ![]() Theoretically, as long as it has troops, defeated ace pilots may continue to revive themselves in battle.
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